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Application software developers also must consider a long array of screen sizes, hardware specifications, and configurations because of intense competition in mobile software and changes within each of the platforms. Mobile app development has been steadily growing, in revenues and jobs created. A 2013 analyst report estimates there are 529,000 direct app economy jobs within the EU 28 members, 60% of which are mobile app developers.
 As part of the development process, mobile user interface (UI) design is also essential in the creation of mobile apps. Mobile UI considers constraints, contexts, screen, input, and mobility as outlines for design. The user is often the focus of interaction with their device, and the interface entails components of both hardware and software. User input allows for the users to manipulate a system, and device's output allows the system to indicate the effects of the users' manipulation.
Mobile UI design constraints include limited attention and form factors, such as a mobile device's screen size for a user's hand(s). Mobile UI contexts signal cues from user activity, such as location and scheduling that can be shown from user interactions within a mobile app. Overall, mobile UI design's goal is mainly for an understandable, user-friendly interface. The UI of mobile apps should: consider users' limited attention, minimize keystrokes, and be task-oriented with a minimum set of functions.
This functionality is supported by mobile enterprise application platforms or integrated development environments (IDEs). Mobile UIs, or front-ends, rely on mobile back-ends to support access to enterprise systems. The mobile back-end facilitates data routing, security, authentication, authorization, working off-line, and service orchestration. This functionality is supported by a mix of middleware components including mobile app server, mobile backend as a service (MBaaS), and service-oriented architecture (SOA) infrastructure.
Platform The platform organizations needed to develop, deploy and manage mobile apps are made from many components and tools which allow a developer to write, test and deploy applications into the target platform environment. Front-end development tools Front-end development tools are focused on the user interface and user experience (UI-UX) and provide the following abilities: UI design tools SDKs to access device features Cross-platform accommodations/support Available tools are listed below.
IT Needs no text coding or SDK, browser-based drag-and-drop interface. Yes PreviewIT app for real-time preview on device Browser-based Android, iOS Native distribution format for each platform Monthly subscription-based packages Corona SDK Lua Yes Yes Xcode Android, iOS, Nook Color Native deployment for each platform Free unlimited trial; commercial licenses available for deployment DragonRAD Visual drag & drop tiles Yes Uses third-party emulators Proprietary IDE Android, BlackBerry, Windows Mobile OTA deployment Free & commercial licenses available DSI - Data Systems International, Inc.
DSI Application Studio - flowchart-based tool designed for business analysts to build and deploy mobile apps Yes Yes Proprietary IDE - graphical drag and drop design studio Android 2.0+, iOS 4+, Windows Mobile 6+, Blackberry 4.5+, Windows Desktop 7+ The native distribution format of each platform Commercial licenses available GeneXus for Mobile and Smart Devices Knowledge representation and declarative programming-modeling for easy development, then code is automatically generated for each platform GeneXus utilizes pre-tested code libraries and user debugging of code not necessary after code generation.
Apple tools are free for an Intel-based Mac. Simulator testing is free, but installing on a device needs a fee for a developer signing key. AppCode - commercial licenses available. Since 2015, Apple allows to install the app in your own device without a developer paid membership. iOS SDK Object Pascal Debugger integrated in Xcode IDE Included in Delphi XE2 professional or higher Embarcadero Delphi XE2 iPhone, iPad, iPod Touch Only via App Store, needs review and approval by Apple Inc.
Development requires Intel-based Mac besides the IDE on Windows. Design is on Windows, Compiling and deploying must be done on Mac. Simulator testing is free, but installing on a device needs a fee for a developer signing key Java ME Java Yes Free emulator, Sun Java Wireless Toolkit, mpowerplayer Eclipse, LMA NetBeans Mobility Pack Yes although many VM implementations have device specific bugs necessitating separate builds Jad/Jar packaging; PRC files under Palm OS Free Kalipso Studio WYSIWYG, visual drag-n-drop Yes Yes Proprietary IDE Android, Microsoft Windows (Mobile, CE, 8 Pro, 10) The native distribution format of the platform Free to try, commercial and enterprise licenses available on request Lazarus Object Pascal Yes, can debug in IDE via ActiveSync for Windows CE Uses the emulators of the platforms Lazarus IDE, including integrated GUI designer and debugger Compiled language available for Windows CE, Linux-based devices, Symbian port in development The native distribution format of each platform Free LambdaNative Scheme No No but can build and test on the localhost Eclipse (software) (optional) All native binaries: Android, iOS, BlackBerry 10, Windows, OS X, Linux, OpenBSD, OpenWrt The native distribution format of each platform Free (BSD license) LiveCode LiveCode Yes (integrated into IDE) Yes (iOS and Android emulators may be used) Yes iOS, Android, macOS, Windows, Linux, server, HTML5.
Installer packaging The native distribution format of each platform free open-source edition, commercial and enterprise editions available M2Active by Service2Media Lua Java language originally from gaming industry Yes, in M2Active IDE Native emulator are available M2Active based on Eclipse Android (phone, tablet), iOS (iPhone, iPad), BlackBerry, Windows Phone, J2ME, The native distribution format of each platform Enterprise licenses available Macromedia Flash Lite ActionScript Yes Bundled with IDE Macromedia Flash MX2004/8, Eclipse Yes SIS-CAB deployment or OTA-IR-Bluetooth SWF files Varies, free but limited with MTASC Marmalade C, C++ Yes Yes Visual Studio, Xcode All native: Android, BlackBerry, BREW, iOS (iPhone), Maemo, Palm-webOS, Samsung bada, Symbian, Windows Mobile 6.
Xcode or Eclipse, on-demand RhoHub version includes full IDE Yes, supports Android 1.6+, iOS 3.0+ (iPhone, iPad), Windows Mobile 6.1 Professional, Windows Mobile 6.0 Standard, BlackBerry 4.6, 4.7, 5.0, 6.0 (4.2 and 4.5 supported but database access is very slow on these devices), Symbian OTA deployment, iOS through App store, .SIS, .CAB, .APK, .COD Rhodes is free and open source under the MIT License, RhoSync is under GPL or commercial, Commercial support available.
NET-based languages Yes Remote used to simulate device interaction before app is uploaded to the device. Unity Editor, also works with Visual Studios and MonoDevelop. Android, iOS (iPhone, iPad), PC, Mac, desktop browser, Xbox 360, PS3, Wii. BlackBerry Playbook, Nokia Symbian, Roku 2 and others available through company's Union program. Native distribution format of each platform Free and commercial development licenses.
Platform Programming language Integrated development environment available Cross-platform deployment Deployment options Development tool cost Altova MobileTogether Server Browser-based interface NA Server available for Windows, Linux, macOS. Supports mobile devices running Android, iOS, Windows 8, Windows Phone 8, HTML5 browser-based client On-prem, cloud, or hybrid Commercial license based on the number of mobile devices needed Appery.
Can use Visual Studio to debug the x86 testing code No Emulator for the target ARM code, has a simulator for the x86 testing code Visual Studio 6.0, Visual Studio 2003 .NET, Visual Studio 2005 Compile for the specific BREW version available on the handset OTA Related dev fees typically needed for Brew App Certification - VeriSign annual fee for becoming a certified developer. Realview ARM compiler for BREW (the free GNU C/C++ is available, but with limited function and support).
When targeting more than one platform with cross-platform development it is also important to consider the impact of the tool on the user experience. Performance is another important criteria, as research on mobile apps indicates a strong correlation between application performance and user satisfaction. Along with performance and other criteria, the availability of the technology and the project's requirement may drive the development between native and cross-platform environments.
Mobile app testing Mobile applications are first tested within the development environment using emulators and later subjected to field testing. Emulators provide an inexpensive way to test applications on mobile phones to which developers may not have physical access. The following are examples of tools used for testing application across the most popular mobile operating systems. Google Android Emulator - an Android emulator that is patched to run on a Windows PC as a standalone app, without having to download and install the complete and complex Android SDK.
It can be installed and Android compatible apps can be tested on it. The official Android SDK Emulator - a mobile device emulator which mimics all of the hardware and software features of a typical mobile device (without the calls). MobiOne Developer - a mobile Web integrated development environment (IDE) for Windows that helps developers to code, test, debug, package and deploy mobile Web applications to devices such as iPhone, BlackBerry, Android, and the Palm Pre.
MobiOne Developer was officially declared End of Life by the end of 2014. TestiPhone - a web browser-based simulator for quickly testing iPhone web applications. This tool has been tested and works using Internet Explorer 7, Firefox 2 and Safari 3. iPhoney - gives a pixel-accurate web browsing environment and it is powered by Safari. It can be used while developing web sites for the iPhone. It is not an iPhone simulator but instead is designed for web developers who want to create 320 by 480 (or 480 by 320) websites for use with iPhone.
iPhoney will only run on OS X 10.4.7 or later. BlackBerry Simulator - There are a variety of official BlackBerry simulators available to emulate the functionality of actual BlackBerry products and test how the device software, screen, keyboard and trackwheel will work with application. Windows UI Automation - To test applications that use the Microsoft UI Automation technology, it requires Windows Automation API 3.
0. It is pre-installed on Windows 7, Windows Server 2008 R2 and later versions of Windows. On other operating systems, you can install using Windows Update or download it from the Microsoft Web site. Tools include eggPlant: A GUI-based automated test tool for mobile app across all operating systems and devices. Ranorex: Test automation tools for mobile, web and desktop apps. Testdroid: Real mobile devices and test automation tools for testing mobile and web apps.
Patents Many patent applications are pending for new mobile phone apps. Most of these are in the technological fields of business methods, database management, data transfer, and operator interface. On May 31, 2011, Lodsys asserted two of its four patents: U.S. Patent No. 7,620,565 ("the '565 patent") on a "customer-based design module" and U.S. Patent No. 7,222,078 ("the '078 patent") on "Methods and Systems for Gathering Information from Units of a Commodity Across a Network.
" against the following application developers: Combay Iconfactory Illusion Labs Shovelmate Quickoffice Richard Shinderman of Brooklyn, New York Wulven Game Studios of Hanoi, Vietnam See also List of digital distribution platforms for mobile devices List of mobile software distribution platforms Lazy user model Mobile application management Mobile backend as a service Mobile business intelligence Mobile computing Mobile-device testing Mobile enterprise application platform Mobile games Mobile interaction Mobile marketing Mobile workflow Multi-channel app development MoSoSo, mobile social software On-Device Portal WURFL and WALL JQuery Mobile HTML5 References Wikimedia Commons has media related to Mobile phones.
^ VisionMobile, Plum Consulting, "European App Economy", September 2013 ^ "Launching Your App on Devices". developer.apple.com. Retrieved 2016-04-30. ^ Nowotarski et al., "Increasing Allowance Rates by Selectively Targeting Patent Class" IPwatchdog, April 6, 2011 ^ Florian Meuller, "Lodsys sues 7 app developers in Eastern Texas, disagrees with Apple; Android also targeted", FOSS Patents blog, May 31, 2011 v t e Mobile operating systems Linux kernel Android Bada EZX Linux Firefox OS MeeGo Mer Sailfish OS MotoMagx OpenEmbedded Ångström KaeilOS QtMoko SHR postmarketOS Tizen Ubuntu Touch WebOS LuneOS XNU iOS QNX BlackBerry 10 BlackBerry Tablet OS Windows Windows Mobile Windows Phone Windows XP Tablet PC Edition Windows RT Windows 10 Mobile Zircon Fuchsia Other BlackBerry OS EPOC GEOS Nintendo DSi Nintendo 3DS S30 S30+ S40 Nokia Asha platform PalmDOS Palm OS PSP PS Vita Symbian Comparison of mobile operating systems List of mobile app distribution platforms Open Handset Alliance Open Mobile Alliance Mobile app development v t e Mobile phones General Features GSM services History Operating system Security Telephony airplane mode Text messaging SMS MMS Spam Tracking Web browsing HTML5 Software Apps Development Distribution Management Cloud computing Commerce Banking Marketing advertising campaigns Payments contactless donating Ticketing Content Blogging Email Gambling Gaming Health Instant messaging Learning Music News Search local Social address book Television Culture Charms Comics Dating Japanese culture Novels Ringtones silent mode Selfie Txtspk Wallpaper Devices Manufacturers 3D phone Camera phone Car phone Feature phone Projector phone Satellite phone Smartphone SIM lock Form factors Bar Flip Phablet Slider Smartwatch Smartphones Android devices rooting BlackBerry 10 iPhone iOS jailbreaking Open-source mobile phones Symbian devices Windows Phone devices Environment and health BlackBerry thumb Driving safety Electronic waste External power supply Phantom vibration syndrome Radiation and health Recycling Law Carrier IQ Use restrictions while driving Legality of recording by civilians Photography and the law Telephone tapping Texting while driving Mobile phones in prison Networking Channel capacity Frequencies Multi-band Network operator list Roaming Signal SIM (dual SIM) Standards comparison Tethering VoIP WAP XHTML-MP Generations 0G 1G 2G 3G adoption 3.
5G 4G 4.5G 5G Retrieved from "https://en.wikipedia.org/w/index.php?title=Mobile_app_development&oldid=810477673"
Title: Mobile App Testing Tools Comparison